But you can't attach any devices onto Dense Cable, so you must have smaller cables branch out from the Dense Cable, while the. " Such networks are limited to only 8 Channels. There is a lot more to AE2 than he showed in part 1. 7, just about everything you used to know about it is now different, and there's new mechanics that need addressing. 1. To keep it really simple: P2P ist just a different way of wiring your network. mc-complex. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. Placing them directly against a controller will provide 32 channels but will not provide a way to see how many are in use. I am using minecraft 1. Also one of the reasons TE ducts were delayed. (4) some EnderIO item conduits. More Topics. If you need more specific help, giving a bit more specific. This can be done via the ME Interface Terminal, or you can just place it there by hand. That's a lot of channels. Your main network + P2P network both require power. It's basically like taking a storage cell and limiting it to only hold one or 2 or how ever many, really different items. So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. Type []. 168. " If those are Energy Cells, then we will probably need pictures of your setup to figure out what is going wrong. ago. 18+: There's a command for it now. The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. That way you could run 8 dense cables (256 channels) on a single regular ME cable. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. Much easier to expand. I have use Skyfactory 2 as the example. AE2's analog is that storing a new item takes a lot of data, while each extra item after that only takes 1 bit (1/8th of a byte). If you put an interface and storage bus facing each other, the storage bus can see everything in the network the interface is connected to. Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. AE2 can be complex if you want it to be, that's for. In-Game Version. MODPACK RELEASE: Autumnful. 3. All the stuff along the outside could be improved and you could easily add a couple of hundred by not having everything feed back into the controller as I did. Add a hopper to the side of the new inscriber and looking at the back f the old inscribers, place the fifth inscriber. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Additional channels can be added to network via placing additional controllers adjacent to current controller (with a few structure rules) Dense lines from each side must be completely independent of another, or else the network interferes. 99 for more than 50. 1. The level emitter have always worked this way. 0. Yup, that's a common assumption people make. RefinedStorage users I guess you fall into the channels off category. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. The "flat controller blocks" are in reality Dense Transformers from the mod Immersive Cables (btw the mod is great, it gives so kuch freedom and clears a lot of wire around). To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. So I am pretty sure the mod author has it set where there is a small delay between checking every connection so that it causes less strain. Using this subsystem, with seven machines, the main network requires six channels (5 small interfaces, one big (output)). Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. Making other mechanics more relevant again. If it runs out between ticks you can get network resets. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. Basically one network handling all the p2p channels, and one handling the non. Want to know how P2P Tunnels work in Applied Energistics 2? Find out Here!Follow Me on Twitter! a Patron! updated follow-up video about dedicated P2P tunnel networks. Easy solution, create a quantum bridge for each of your "corridors" and attach each to a dense cable coming off your controller, that'll give you 32 channels per corridor to play with. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. Glass, Covered and Smart cables all support 8 channels. AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. Also, interesting thing to note about most AE2 devices (such as ME drives): they can transfer power and channels to adjacent AE2 devices without needing cables for that, so all but about 3 of the cables you put in the back are redundant. Today is going. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. What I don't understand is when I try running a dense cable for my p2p tunnels, I still hit that 8 p2p tunnel devices limit. Nightcaste • 4 yr. 1. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. At the end, I feel a little bit like DoomSquirter: after having done so many different inscriber and crystal growh setups, it sometimes is nice having a shortcut. OP already did that but was asking about the scripts that were bugging out. Channel Management. Machine. ago. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. It’s literally one output for a channel. Watch on. com, stoneblock version is 1. . So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. Smart, covered, or normal ME cable = 8 channels carrying capacity. It shows that it supports 32 channels. One of the nice things about this is you can get crafting on demand with only once channel. There was a 45 minute video to explain channels, if you could watch the whole thing. The AE2 wiki says, the ME Storage Bus needs its own channel. It is the new and overhauled version of the original Applied Energistics mod. So it looks like each P2P node is taking up a channel. . Welcome to the Applied Energistics Mod! This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. . Server address is sb. P2P does not increase the amount of channels you have. I show you how channels, P2P tunnels and autocrafting works. I have a question regarding AE2. The subnet on the left is using all 8 channels; 6 for the drives, 1 for the terminal, and 1 for the interface. . Those generate or use AE power, and can transfer up to 8 channels (excluding the Quartz Fiber), but they don't have a "network" function themselves so don't need a channel. First of all is there a way to have "infinite" channels on a cable. It's not 32 * 32 because each P2P tunnel. The last way to get something to reject channels while actually having access to some is to have 2 equal length paths to the controller. It works to get more channels with the cable on an indoor antenna too. Without autocrafting there is absolutly no need for a controller. com wrote: Maybe we should call it infinite channels — Reply to this email directly or view it on GitHub #1369 (comment). 1236, and ae2 rv2-beta1Am I the only person who dislikes AE2? I've got logistics pipes doing everything right now and it works pretty great. Personally, I go with efficiency, i. View attachment 14508. That showed 1 channel in use. More Topics. To Reproduce. ago. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. It's project ozone 2. The fact that the unique amount of items per storage cell stays at 63 no matter the level is kinda disappointing. r/feedthebeast. Now its working to the maximum potential it has. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off. ctrl + click: crafts one ‘unit’ and places it into your inventory. If. Next - for bonus points, a p2p tunnel spans a network over another network. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. The P2P network will transfer power, but won't use power it's transfering. 1. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. Not sure where you got that info from. Another important thing to remember is power. The new micro-parts allow for incredible compact builds. Minecraft Version: 1. (In case anyone wants to know, program used for images is called Dia, I actually use it for keeping track of my ME systems in a very similar manner to what is shown. it might be just the distance so it doesnt get the channel from another device. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). This is not at all like the IC2 nerf. It's fine for things to touch. ME Drives are a device in Applied Energistics 2 which allow users to store up to 10 ME Storage Cells as opposed to a single cell that can be placed in a ME Chest . From there, you can have any number of exit points. In RS, iirc, a disk stores as many items as it shows in its name. Change the interface thats on the bottom on the 4th image. This mod adds an insane. CREDAAAAAAAOOOO. It's like the regular item storage turning matter into data, but these can turn a cubic region of the world into data. Yes, jus to go the . I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. If a network is powered, it is powered on both sides of a tunnel. items in storage drawers and connect the controller to the ME network with a storage bus. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. See them all on the pc. Not to lag. The only way to transfer power through an ME. As all cables except dense cables only can. Only the interfaces need a channel. An ad-hoc network only has 8 channels available before the whole thing shuts off. you are also advised to use storage drawers with ae2. You'll probably want a level emitter pointing at your bonsai pots so you can turn them off at a certain amount of items accumulated. Interfaces consume 1 channel, while Assemblers just need power. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. This means you can either run 4 pairs of 32 (128, 120 usable) or 32 pairs of 8 (256, 192 usable) across the quantum link since only one cable can go through it. For some reason when multiple channels are in use in an AE system, the entire area to which your system is housed lags uncontrollably to the point it took me 10 minuets to get through a door. 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. Storing 64 item types would take up half your storage, and reaching 128 would be "a. My Very First Quartz. You can always use the storage bus -> interface technique to connect additional storage networks. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. 17. Watch us on Twitch: for a practical guide on AE2 P2P tunnels and networks? Look no further! ** Need a server? Get 20% off Fo. fscan closed this as completed Oct 8, 2017. 10, you should be able to use RF P2P Tunnels. The enabling/disabling channel is completely random, i can be inside my ME, search some some items and "clic" no more answer, all gray, i check and : "missing channel device" however, and as you can see, only 6/8 channel, and anchor cable used for avoid any routing mistake. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. AE2 disks can only store 63 types of items. I saw in some old videos that you actually are able to increase number of items to keep stock of by right-clicking it (as you would normally do in any invertory). 0. More Topics. The first step to getting started in AE2 is to acquire Quartz. You can craft in 4 ways: normal click: like in the normal crafting table, you get one ‘unit’ to your cursor. 17 (?), 1. r/feedthebeast. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Most devices such as standard cables, and machines can only support up to 8 channels. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). P2P points act as a 32 channel input to a single carrier channel. If I move the devices in closer by as little as a single block, I can get a channel. Crafting CPU. 4 Subordination: Respect My AuthoriTAY . Definitions. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. for ae2 stuff their network tool shows power levels. you might be missing one channel there and the nearest things get one first. so the further the next meteor is, the higher spawn chance you have. This item is a pack of lines containing one power cable and eight data channels. Having one big system made adding new factory additions easier, until the network had so much IO that simply breaking a cable would cause a second of lag while AE2 was recalculating the network. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. maybe check the cable to the controller. AE2 looks better overall and you get more. 1 Definitions and conceptual implications . With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. You get 32 channels per quantum bridge, if I remember correctly. Then again, while is harder AE2 is not without it's perks. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). (hope you know what i mean) But know ive got a little Problem with one of the Drives Sub-Networks Ive getting only 5 Channels instead of 6 and the last missing. ago. 18 introduces new options to change how AE2 channels behave in your world. It is the new and overhauled version of the original Applied Energistics mod. The ME Smart Cable - Fluix is a block added by the Applied Energistics 2 mod. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. As already mentioned above, most AE2 devices need a channel to work. So you can put 32 dense cables (all worth 32 channels) on a single face of this "transport network" and then use another face to transport all the channels elsewhere. I haven't messed with AE2 in a while, so I'm a bit rusty. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. yep it requires more channels since each interface uses one. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). That's where local dense energy cells come in, especially in remote locations. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. ago. Device missing channel #3142. It is possible to transport energy, fluids, vis, redstone signals, light, and even space. Tunnels are 1 input to N outputs. Controllers can have maximum of 2 adjacent blocks in at most 1 axis (the cannot have a plus sign rule). The next step is to get some auto-crafting up and running, but I'm having trouble connecting even a few machines. My solution was adding a chest to the subnetwork and attaching the interface to that, and an import bus set to only accept the finished products to pull out of the chest back into main network. Applied Energistics 2 tutorial. Manages a single auto crafting task from start to finsh, built of various crafting units. Neither. them outside the network. I relearned a lot but I still don't totally get it and I don't really like the channel mechanic. 188 ME Controller blocks. I was going to do a poll, but this subreddit doesn't allow them. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. This is mainly because, like many modded players, I use this mod. Also cable anchors disable a connection. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. Again, turn it 90 °. N. 1 prudentium with 4 inferium and 1 master infusion crystal). You would be able to get 63 different recipes in, but only 9 per machine. Images. Energy Cells are an 'extra' thing they just. You can also expand your controller into a multiblock if you run out of sides. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. I'm unsure how the controllers function. #2. place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. AE2 tends to be much more server friendly though as it ramps up processing speed rather than have it at max all the time. Always-craft is the much simpler way, and is what you will be able to do first. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. Mousing over a cable shows how many channels are in use. Each p2p uses a channel. This talks more. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. If you need help with any of that, I would suggest you visit the pack Discord. You get dozens of channels for $25 per month, but spending just $15 more gets you nearly 50 channels. For what it's worth, an AE2 Dense Energy Cell holds 800,000 RF. I didn't know that. level 1 VT-14 · 3y Request Based Autocrafting (in mass). This overlay can even be seen through blocks. I think I read that the no-channel-usage list was expanded in 1. X = Assembler O = Interface. TY. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. Refined Storage is best defined as "AE simplified". If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. But I definitely wouldn't like to have ae2stuff in every pack. 20, AE2 offers an in-game guide. 0 for Minecraft 1. You can get power to the subnet by bringing a quartz fiber off the side of the storage bus and interface and connecting those with fluix cable. AE2 channels appear to be affected by distance. The dense cable indicates 4 channels. A quick and simple video showing you how to get limitless channels in AE2. The 5 sides can carry 160 channels, and since 135 are for. Without it, only up to 8 devices can interact, any more and everything stops working. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. Put a silicone press into this inscriber, the logic press into the other side's middle inscriber and the remaining presses into left and right. Note that you can send P2P channels through quantum bridges (but not other P2P tunnels), so if you're careful about P2P'ing everything in the most efficient way possible, you in effect get 32*32 = 1024 channels through a single bridge. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. No, it disables all cables except the default ones. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. I rarely make more. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. I think your question has already been answered, but I just wanted to point out that the AE2 controller being removed from existence is normal when you disable channels - you don't need a controller if you are playing without channels. (A Reference Guide for the Rest Of Us) . It's not channel saving. Now your next recipe should be named item 1 + the next 8 components = named item 2. Assemblers do not require a channel, so I. E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. The Pink Dense Cable is giving Channels to the P2P tunnels - NOT THE ME DRIVES -. In games like Factorio, getting resources is automated right away. Put an ME Interface against that Storage Bus and connect it with the rest of your storage network. is cable) , , , . To use the P2P. I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. Build a Filter Sub-Net. The p2p connectors can have a dense cable on one side, but not on both which is unfortunate. I recommend always-crafting AE2's basic components, e. You have a dense cable going to all 32 p2ps on the bank side and to the bridge. All the autocrafting bits and bobs are still there and operational. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. . Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. 8 in normal cables. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. 10, Forge 10. (tested this for some time)the cables already viewed by the first player seem to partially work (text is flikkering on the tracker) but once. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). The other way round may be harder. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32. place the energy accepter connected to an external power source. e. The conventional way to send "a bunch of channels" from A to B is to use a p2p tunnel. Think of these as data lines. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. ftb_helper Direwolf20 • 9 yr. On a more meta note, this has been talked to death on this sub. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. This allows AE2 to accept several different forms of power without introducing an extremely abusable Open Power Conversion. fscan marked this as a duplicate of #3134 Oct 8, 2017. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. Every part in AE2 has an internal energy buffer, but it's small. Without autocrafting there is absolutly no need for a controller. Turn off channels in config. manually mine. On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. It will either put the world into the cell or put the cell back into the world. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. Jul 29, 2019. See the link in my edited comment for the current discussion around this feature. craftersland. As already mentioned above, most AE2 devices need a channel to work. 7. Today is the f. So with AE2 how does the channel thing work. Is there a way. You can read more about it her: Channels . Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. As I recently discovered when the kids and I fired up FTB Plexiglass Mountain (We've been playing FTB Rev for ~4 years), you can turn off all the channel guff in AE2! That would have saved me SO much complexity! Although it was pretty fun over the last few years having to plan out upgrades very carefully and get p2p tunnels to the right places. As the title says, I'm playing Enigmatica 2, but HWYLA doesn't show me the channels through AE2 conduits, nor the energy in EnderIO capacitor banks and energy conduits. Also, you can put p2p tunnels directly on a. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Maybe each level can have 2x the amount of unique items than the previous storage size, starting at 32. My controller outputs 32 channels from one side directly into a p2p bus. Connecting multiple line from the controller to IO Port does not allow it to use more than 8 channels. Compact Machines and AE2 Help. It is used for ME System Debugging. Craft a Blank Pattern and encode it with the desired recipe in a ME Pattern Terminal. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. 2. When the Player is holding this tool and they look onto network, all nodes get a colored overlay with channel count similar to that on the picture below. 18 & 1.